Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...

Custom iOS icons don't appear on device for Windows BP projects (Binary Build)

UE - Platform - Mobile - May 4, 2018

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...

Creating new objects inside ForEachObjectWithOuter may cause the bucket of the iterated outer to be read-locked permanently

UE - Foundation - Feb 8, 2022

Not a Regression. Tested in: //UE5/Release-5.0 CL 18747223 Source-GitHub //UE4/Release-4.27 CL 18319896 Binary User Description: "The crash test code is located at Source/HashBucketLockedBug/Pr ...

Crash launch application adding .umap url

UE - Foundation - Core - Aug 6, 2020

The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...

Crash reimporting an FBX with LODs and Morph Targets, but leaving "Import LODs" disabled

UE - Editor - Content Pipeline - Import and Export - Jan 4, 2017

Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...

Some materials render black on Iphone 6 series phones

UE - Platform - Mobile - Oct 6, 2016

Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...

CheckCompilingPSOs assert in FMaterialPSORequestManager::MarkCompilationComplete fires occasionally

UE - Rendering - Architecture - RHI - May 17, 2025

Find the root cause and fix it. Potential issue based on logs:New RequestA is created in PrecachePSOs and its collection task is dispatched and finishedRequestA is waiting for compilation taskReque ...

LevelStreamingPersistence: BP variables that aren't Instance Editable get reset

UE - World Creation - Worldbuilding Tools - Mar 6, 2026

Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Blueprint variables can be marked as instan ...

Attempting to override timeline function in child blueprint crashes editor

UE - Gameplay - Blueprint - Sep 24, 2015

Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...

Compile error in ShadowDepthVertexShader.usf if INTERPOLATE_POSITION

UE - Graphics Features - Oct 21, 2015

Shader compile error in function PositionOnlyMain() in ShadowDepthVertexShader.usf if defined INTERPOLATE_POSITION. LogShaderCompilers:Warning: 1 Shader compiler errors compiling WorldGridMaterial ...