[CrashReport] UE4Editor_Engine!UTextureRenderTarget::GameThread_GetRenderTargetResource() [texturerendertarget.cpp:44]

UE - Editor - UI Systems - Jul 21, 2017

This is a common crash that has been affecting users since at least 4.15. This may be the same issue as [Link Removed], which was closed due to inactivity User Descriptionsloading a level Source ...

Importing through Python fails

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2019

Version 4.21:The script result in popping the Alembic Import windows instead of a silent importThe provided options are ignored by the importer.  Version 4.22: Results in the provided callstack wi ...

[CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]

UE - Editor - UI Systems - Jun 18, 2018

No user comments in crash group 394 for (StrideCellPoint[StrideAxis] = StrideAxisMin; StrideCellPoint[StrideAxis] <= StrideAxisMax; ++StrideCellPoint[StrideAxis]) 395 { 396 ** ...

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project

UE - Gameplay - Jun 24, 2015

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project. The user reporting this reports a memory leak and crash, but I have not been able to reproduce that in partic ...

[CrashReport] UE4Editor_BlueprintGraph!UK2Node_VariableGet::IsValidTypeForNonPure() [k2node_variableget.cpp:323]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...

[CrashReport] UE4Editor_GraphEditor!SGraphPin::GetTooltipText() [sgraphpin.cpp:1100]

UE - Editor - UI Systems - Slate - Sep 7, 2017

This is a common crash that has affected over 60 users since at least 4.16 User DescriptionsDeleted a SET variable Source Context 1091 FText SGraphPin::GetTooltipText() const 1092 { ...

[CrashReport] UE4Editor_Renderer!TGraphTask<`FScene::RemoveSpeedTreeWind'::`5'::EURCMacro_FRemoveSpeedTreeWindCommand>::ExecuteTask() [taskgraphinterfaces.h:829]

UE - Graphics Features - Mar 20, 2018

No comments from users in crash group 825 TTask& Task = *(TTask*)&TaskStorage; 826 { 827 FScopeCycleCounter Scope(Task.GetStatId(), true); 828 ***** Task.DoTask(CurrentT ...

Possession is not replicated properly to some clients

UE - Networking - Nov 8, 2018

A user has reported an issue where Possession replication or Character Movement replication, unsure of which, is not working properly for some clients. It seems to work fine for the first client but ...

Black screen on Android devices with a Mali 400

UE - Platform - Mobile - Dec 10, 2014

When using the Launch on Feature with a Mali 400 Device, the project, once locked on, will appear black on 4.6 and will crash on CL# 2375758. This error occurs on new projects. Tappy Chicken Run fi ...

When always loading last project, project logs are saved to the engine folder

UE - Editor - Aug 6, 2020

Checked on the Binary version //UE4/Release-4.25 stream CL 13942748 Version 4.25.3, logs are also saved into Engine folder: \AppData\Local\UnrealEngine\4.25\Saved\Logs instead of a Project folderIf a ...