Branch Build Label UE4-Main Promoted-CL-2230001 DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor. ADDITIONAL NOTES: Creatin ...
Steam fails to initialize when using the steamclient file SteamCMDLogLoad: Game class is 'ShooterGame_FreeForAll' LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: Verbose: ...
There's an issue when assigning a bitfield bool to a native bool in Blueprints. Currently, the engine erroneously treats the memory for a local bool as a uint8 bitfield, which is undefined behavior. ...
This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred, however the callstack is very similar to [Link Removed] ...
Find the root cause and fix it. Potential issue based on logs:New RequestA is created in PrecachePSOs and its collection task is dispatched and finishedRequestA is waiting for compilation taskReque ...
While working with DirectX 12 in the project settings, the editor crashes by check() code when attempting to create a static texture from a non-HDR Cube Render Target asset. This crash doesn't occur ...
This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...
User reports: I've noticed a bug with PlayMontageAndWait There are 4 possible triggers when a Montage completes:OnCompletedOnBlendOutOnInterruptedOnCancelled Once OnBlendout has been triggere ...
From an EPS case: --------------------------------- We're seeing a recurring issue where child BP actors are becoming orphaned during any processing that uses UWorldPartitionBuilder. It affects ...
This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...