Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS. **NOTE** User workaround mentioned that sound will come out from connected bluetooth. ...
If an interface is implemented within a blueprint, the initial function in the blueprint interface cannot be called in the actor. The function will be populated after compiling the blueprint interfa ...
Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...
Physical materials on landscapes always return DefaultPhysicalMaterial, even when the surface type is changed. ...
When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...
Once a project is packaged, If you enter the console command 'Show Collision' and the 'Quit', the project will crash upon closing. This is only occurring in a packaged project and not happening whe ...
Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...
Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...
Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...
'Emissive for Static Lighting' discarded when restarting or re-opening a project. I discovered this issue while testing [Link Removed]. This issue does not occur in the binary 4.11 release so I hav ...