Global Invalidation causes CommonAnimatedSwitcher to flicker after animation completes

UE - Editor - UI Systems - UMG - Feb 19, 2025

The common animated switcher will currently flicker for one frame when its transition animation completes if global invalidation is enabled. This appears to be caused by a visibility change (HitTest ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...

Synthetic benchmark is affected by Scalability Settings

UE - Rendering Architecture - RHI - Feb 19, 2025

Sumo Digital Ltd. has reported that the synthetic benchmark has skewed GPUIndex scores when changing graphics scalability settings (i.e. r.LumenScreenProbeGather.DownsampleFactor). They are currentl ...

CameraRig_Rail actor does not show last index for preview mesh

UE - Anim - Sequencer - Feb 19, 2025

Do not show the last index in the preview mesh display of the CameraRig_Rail actor. The reproduction test case generates a ring of rails, but only the last index is not displayed. Recommended Cod ...

Groom Hair Visual Issue with RBF Interpolation Enabled

UE - Graphics Features - Feb 19, 2025

When "RBF Interpolation" is enabled in the Groom settings, applying an Animation Sequence to a Skeletal Mesh that animates at a position far from the world origin causes the bound Groom shape to bec ...

[AI] Warning for invalid bounds on ANavLinkProxy

UE - AI - Navigation - Feb 18, 2025

Using ANavLinkProxy's smart link but removing all of the simple links results in warnings in the logs for invalid bounds. The smart link is not set to be enabled until after the navigation element i ...

Soft Raytracing Shadows are flickering

UE - Graphics Features - Ray Tracing - Feb 18, 2025

[Image Removed][Link Removed] ...

Changing the “DistanceField Trace Distance” requires rebuilding the lightmaps

UE - Graphics Features - Feb 18, 2025

Changing the “DistanceField Trace Distance” requires rebuilding the lightmaps even though the valu never affect light baking process in Lightmass. ...

Incorrect Velocity Calculation at Animation Sequence Transitions in Level Sequence

UE - Anim - Sequencer - Feb 18, 2025

When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...

[AI] WP Dynamic navmesh fails to rebuild tiles with actors that are loaded but not part of the base navmesh.

UE - AI - Navigation - Feb 18, 2025

WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the ba ...