Incorporate changes to static mesh reimport code from licensee

Tools - Jun 21, 2016

https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...

Detail Customizations don't work with editinline

Tools - Nov 25, 2015

Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...

Engine Hangs after Exiting Standalone Mode

UE - Graphics Features - Dec 1, 2016

Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...

Emissive for Static Lighting - dark spot directly under light

UE - Graphics Features - Jun 27, 2018

https://forums.unrealengine.com/development-discussion/rendering/1493948-emissive-for-static-lighting-glitch ...

iOS build from Windows fails if your remote Mac shell is set to /bin/zsh

UE - Platform - Mobile - Jan 19, 2021

https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...

C4D import, missing materials

UE - Editor - Content Pipeline - Datasmith - Importer - Jan 21, 2022

cf. https://forums.unrealengine.com/t/texture-problem-with-c4d-import-datasmith/272840 ...

LevelSequence Editor consumes input, even if the user last focused the Level Viewport

zComponent - Archive - Nov 27, 2024

LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...

STAT_VolumetricLightmapBuildData is not counted correctly

UE - Graphics Features - Dec 9, 2022

STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...

Lighting Scenarios Map Check warning about multiple skylights not supported

UE - Graphics Features - Dec 5, 2016

When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...

~FStaticMesh() can crash with race condition

UE - Graphics Features - Mar 21, 2017

UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false); Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::Unl ...