QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...
When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...
Editor crashes when a person renames a umap asset in the Content Browser that is checked out by another person. This doesn't occur if the user has the asset checked out themselves. ...
Attempting to package a runtime plugin (does not occur with a Development plugin) in a Blueprint project fails in 4.21 Preview 2. This also causes some Editor files to be deleted, including the Modu ...
It appears that the actor isn't properly destroyed until the exit, despite being deleted. By that time, the root component (the brush) has already been destroyed, thus when it's accessed in AAudioVo ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in ULandscapeComponent::PostEditUndo() The user has provided an example project th ...
Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...
REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...
When renaming the Parent of a Child Blueprint it invalidates the hierarchy of the Child Blueprint and nests its components under the DefaultSceneRoot. This bug was reported in 4.19.2 (CL-4033788) a ...