Re-importing an FBX with embedded media will not update the textures

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...

When creating an asset from an Emitter with a scratch module, changes to the new module will not propagate

UE - Niagara - Jun 21, 2021

A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...

Set view range scripting functions will not update timeline UI

UE - Anim - Sequencer - Feb 4, 2021

Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...

Disabling Bluetooth controllers also disables the Android Back input event

UE - Platform - Mobile - Sep 21, 2018

Disabling Bluetooth Controller support for Android also causes the Back button of the navigation bar to not work properly, as the input event does not fire when it is pressed. Regression?: No This ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Gameplay Cameras - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

UE - Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...

Set user focus for player 0 will cause other local players to lose input

UE - Gameplay - Input - Feb 28, 2019

When the player at index 0 sets its user focus it will cause other players to lose input. This does not occur when setting the user focus of players with an index higher than 0. ...

Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material

UE - World Creation - Worldbuilding Tools - HLOD - Aug 26, 2016

Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...

This user's Function Library will not save

UE - Gameplay - Blueprint - Mar 6, 2015

This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...

Hotreload on c++ native actor component class will cause BP edit malfunctioned

UE - Gameplay - Blueprint - Jan 9, 2020

[Image Removed] When the BP editor is opened, hot-reload compile will wrongly serialize a HORRELOAD_XXX object into the BP class and package which can not be found when Editor is opened again after ...