BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...
A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...
Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...
Disabling Bluetooth Controller support for Android also causes the Back button of the navigation bar to not work properly, as the input event does not fire when it is pressed. Regression?: No This ...
This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...
When the player at index 0 sets its user focus it will cause other players to lose input. This does not occur when setting the user focus of players with an index higher than 0. ...
Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...
This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...
[Image Removed] When the BP editor is opened, hot-reload compile will wrongly serialize a HORRELOAD_XXX object into the BP class and package which can not be found when Editor is opened again after ...