artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
No problem with 4.22.3 ...
This crash is affecting a few users in 4.17. ...
This seems to only affect an emitter and not a system asset. ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Also confirmed in 4.22 Main @ CL 4413632 ...
Fails with 4.22 but works fine with 4.21 ...
I can reproduce it, other developers reported to me too. Not a problem in 4.22 ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...