[CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()

UE - Graphics Features - Jul 14, 2017

This is a common crash affecting users on Linux. No additional information is available. ...

Crash when building lighting with a skylight that draw lit translucent material

UE - Graphics Features - Aug 14, 2017

A common crash affecting many users in 4.17.0 ...

Translucent particles can no longer be selected when translucent selection is on

UE - Niagara - Aug 25, 2020

Translucent selection does not work on Niagara particles. This was working in 4.24. ...

Hair sampling/aliasing in editor with sequencer

UE - Graphics Features - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

QAGame Crashes on launch on iphone 6 (iOS 8)

UE - Platform - Mobile - Jan 16, 2017

this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...

[CrashReport] Assertion failed - FAssetEditorManager::OpenEditorForAsset()

UE - Anim - Sequencer - Jul 20, 2017

This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...

Game start slowing down when there are more than 10 sprites in the level

UE - Gameplay - Paper2D - Apr 10, 2018

Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...

Normals and Tangents cannot be load correctly when re-importing Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Jan 31, 2020

This problem started in 4.24 and not in 4.23. CL 9114926 seems to be relevant. ...

Particle editor realtime mode disabled when play in editor

Tools - Jul 23, 2020

Particle editor realtime mode disabled when play in editor, while it's normal in UE4.24 ...

Normal of Skeletal Mesh is incorrect when Recompute Tangent is used when Skincache is enabled

UE - Graphics Features - Aug 12, 2020

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...