Behavior tree ignores decorator's execution request when it occurs during latent task abort

UE - AI - Mar 11, 2016

UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...

ListSoundDurations command doesn't display by default

UE - Audio - Oct 23, 2014

After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...

Using the "Set array Elem" node to set the element of an array that is a structure (who's member is an array) that exists within an array will not set the element

UE - Gameplay - Blueprint - Sep 10, 2015

A user has made an array of arrays by creating a structure that has a member that is an array. When trying to set a member of the array that is within the array, the "Set Array Elem" node does not w ...

When changing the index for a select node it can cause wires to disconnect

UE - Gameplay - Blueprint - Sep 3, 2015

If the user runs and array into a select node and then runs the return value into the target of a custom event the connection will break between the array variable and the select node when changing ...

Scroll off set for "Scroll box" is incorrect after scrolling with the mouse wheel

UE - Editor - UI Systems - Sep 2, 2015

If the user uses a scroll box and then get the offset of the scroll box it will read correctly until the user uses the mouse wheel to scroll down. The scroll offset will then read lower than the act ...

DoesSocketExist always returns false for Sprite Sockets (flipbooks and sprite components)

UE - Gameplay - Paper2D - Jan 15, 2015

DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not. Note: GetSocketLocation seems to work fine, indicating that it is reading ...

Editor is crashing on Startup after opening a copy of older project

UE - Foundation - Core - Jan 16, 2015

Edit: Looks like failing to read the DDC when compiling global shaders User is getting a crash when they are attempting to open a copy of their project from version 4.4.3. Attached CrashLogs, DXd ...

LIVE: LANDSCAPE: Lock Movement feature does not save state after re-opening editor

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2014

Lock movement state on landscape does not save state on reloading editor. ...

Editor slows exponentially when selecting an instanced static mesh in viewport that has a large number of instances

Tools - Jan 19, 2015

Editor slows down exponentially when spawning in a large quantity of instanced meshes. ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)

UE - Gameplay - Blueprint - Jan 20, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...