Crash on aborting main task of behavior tree's parallel node

UE - AI - Jun 12, 2015

It seems that we're getting an intermittent crash when killing a pawn that's executing a parallel node. It's crashing in BehaviourTree.cpp on this code: UpdateInstance.ParallelTasks[ParallelTaskId ...

Crash when Scrubbing Matinee Slider with Sound Wave using Subtitles

Tools - Jun 11, 2015

A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...

DynamicModifiersOnly navmesh generation mode doesn't work

UE - AI - Jun 22, 2015

When project is set up for Dynamic Modifiers Only navmesh generation the pathfinding simply doesn't work (due to missing navmesh). It does get generated properly in the editor, but is no longer ther ...

Having an "IsShiftDown" node with a branch in the On Key up event will cause a crash

UE - Gameplay - Blueprint - Jun 16, 2015

If a user uses an IsShiftDown node inside of an OnKeyUp override it will cause the editor to crash. ...

Inviting a player to join a game on steam when playing Multiplayer shootout sends the other person an invite to spacewars

UE - Networking - Jun 12, 2015

LN - further notes from CharlieT: This is a global problem. If you go through and add the game to your steam account it will pull up the correct name. However, if you just boot up the game while st ...

Most GameMode classes cannot be set in Blueprints

UE - Gameplay - Jun 14, 2015

Most GameMode classes cannot be set in Blueprints. Only Set Default Pawn Class and Set HUD Class have Setters available in Blueprints (the Getters are all still available). Reproduced in 4.8.0 and ...

Multiplayer shootout does not exit correctly and gets hung on a black screen

UE - Networking - Jun 12, 2015

When trying to quit out of multiplayer shootout the screen just goes black and does not close ...

Mouse disappears when clicking the blank area of the opening UI in Multiplayer Shootout game

Docs - Samples - Jun 12, 2015

If the user clicks in the black area off to the side the mouse will be captured and the player can no longer get the mouse back ...

Oculus DK1 does not work with Mac

UE - Platform - XR - Jun 11, 2015

Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...