Material cannot be set in MaterialInterface of NiagaraParameterCollection

UE - Niagara - Apr 16, 2021

When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...

Scene Capture 2Ds Ignore Separate Translucency Settings

UE - Graphics Features - Jun 3, 2015

When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...

Handle fracturing a destructible mesh when the source mesh has been deleted without a crash.

UE - Simulation - Physics - Destruction - Jul 13, 2015

When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...

Non-blueprint ed graphs need to clean up their deprecated pins

UE - Gameplay - Blueprint - Aug 3, 2016

Old UEdGraphPins are not being removed from non-blueprint assets. ...

Crash when double clicking a level in Content Browser to open it

UE - Editor - Workflow Systems - Apr 19, 2016

Landscape components render black

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2016

Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...

Allow UPL to use tools schema

UE - Platform - Mobile - Jan 5, 2023

Allow UPL to use tools schema Allow "build" as part of Android project names ...

Save notification stays in lower left corner when editor is minimized

Tools - Apr 2, 2015

A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...

Importing FBX from blender causes crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2015

Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...