When opening a material in the material editor, there is a chance that the material editor will open and become a tab on the main editor window even if a material was already opened and detached fro ...
BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...
There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...
When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...
Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...
If a custom class named Vehicle is used as the base of a blueprint, closing and reopening the editor prevents the blueprint from being opened. The editor reports that the derived class is invalid. ...
After creating a plugin in using the New Plugin button in the editor the project will fail to compile. ...
When you attempt to open a widget blueprint when you have hidden the animation and timeline panels, the editor will crash. There is a workaround: Window->Reset Layout will allow you to open the blu ...
Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the P ...