Visible dithered quantization to remove banding in New Temporal AA Quality

UE - Graphics Features - Oct 6, 2015

Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...

Physics Constraint returns incorrect values for Swing1, Swing2, and Twist

UE - Simulation - Physics - Jul 7, 2022

Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...

Delta struct serialized fast arrays replicating new elements with no changelist

UE - Networking - Jun 14, 2021

There is a scenario where delta struct serialized fast arrays can replicate changes that introduce additional elements to the array, but without changelists containing the new data. This needs furt ...

Deploying from Windows to Linux fails on the first attempt

UE - Platform - Linux - Aug 3, 2017

After hitting this failure, if you try to deploy again, then it will work. This only occurs on the first attempt. Initially, I thought I hit a disc space issue I was hitting due to having a sample ...

Instance's parameter value for Child BP is not reflected in cooking if parent is nativized

UE - Gameplay - Blueprint - Jul 31, 2018

If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...

Fix up IOS errors calling UI API from non-UI threads

UE - Platform - Apple - Jul 27, 2020

Shortcut(Ctrl+W) do a duplicate action in Blueprint Interface function list even if threre is no duplicate/copy action in the context menu.

UE - Gameplay - Blueprint - May 10, 2017

Blueprint Interface functions have no duplicate/copy context menu but still shortcut (Ctrl+W) is working and making duplicated arguments. ...

Crash when using Vertex painter with material including cubemap texture sampler

OLD - Anim - Jul 3, 2017

Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...

Package fails after adding DesktopPlatform to public module dependency list

UE - Foundation - Core - Apr 6, 2017

Adding DesktopPlatform to the PublicDependencyModuleNames.AddRange() section of the Project.Build.cs file causes the project to fail packaging with the following error (full package logs in callstac ...