Cross-Compiling for Linux-ARM fails to compile

Tools - Aug 11, 2015

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...

Setting meta data to custom MetaData class does not save after restarting editor

OLD - Anim - Apr 8, 2016

When setting a custom meta data class in an Animation Montage, the class set is not saved when the editor is closed / reopened. ...

Local Exposure can cause large variations in PreExposure under certain conditions

UE - Graphics Features - Sep 16, 2025

PreExposure is influenced by LocalExposure in PostProcessEyeAdaptation.cpp:1265. It appears when the scene is particularly dark and using manual exposure, the LastAverageLocalExposure can read a lar ...

Message box cannot be closed after accessing the home screen on iOS

UE - Platform - Mobile - Mar 15, 2016

Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...

MoviePipeline Project Settings can't refer to Plugin classes

UE - Anim - Sequencer - Feb 12, 2022

A workaround might be to use the CDO of your plugin to reach out to the Editor settings and assign itself to the fields you want. This removes the users ability to choose between multiple options. ...

The collision of objects moving at high speeds seems to move in front of the object

UE - Simulation - Physics - Mar 9, 2015

The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...

Some texture files cannot be exported from the editor

Tools - Feb 4, 2015

There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...

Attempting to play an animation without an anim blueprint set causes editor to crash

OLD - Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...

Invisible child components appear for one frame on scene capture 2D windows if another component is attached.

UE - Gameplay - Oct 1, 2015

Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...

Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...