Scaling pivot ignores pivot being used

UE - Gameplay - Apr 20, 2015

Scaling pivot of an actor does not scale correctly unless used for all directions. ...

SetStaticMesh does not replicate

UE - Networking - Jun 2, 2015

Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...

Previous context sensitive nodes are no longer showing up

UE - Gameplay - Blueprint - Apr 23, 2015

Nodes that were previously under the context sensitive list no longer appear, unless you turn off context sensitivity. This is occurring with 'line trace' as well as 'break hit result' from the nod ...

Game sounds only play during first PIE editor session for Linux project

UE - Platform - Linux - May 11, 2015

Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...

Certain components created at Runtime appear to have unnecessary scene components

UE - Networking - May 8, 2015

When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...

Creating a class derived from Trigger Base or its subclasses fails in editor

UE - Gameplay - Apr 30, 2015

Attempting to create a class with the parent set to Trigger Base, Trigger Box, Trigger Capsule, or Trigger Sphere will fail to create the class ...

Default component instances do not update on "Reset to Defaults"

Tools - Apr 29, 2015

When a component that is included in a blueprint by default is set and placed in the viewport, the instance of the blueprint is not updated in the viewport if the yellow arrow is used to reset the c ...

Cannot connect to source control on Linux

UE - Platform - Linux - Mar 30, 2015

Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...

Default values set in code are not overridden in character blueprint

UE - Gameplay - Blueprint - Mar 23, 2015

If a C++ class based on Character has a default value for a variable and the value is overridden in blueprints, the default value will be shown in game rather than the BP value. ...

Cannot package project on Linux

UE - Platform - Linux - Mar 18, 2015

Trying to package a blank project on Linux fails. ...