This is because THeightField::PhiWithNormal has not been implemented yet. ...
Projects created in previous engine versions fail to build in 4.25.2Running D:/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/MyProject4 ...
Particle editor realtime mode disabled when play in editor, while it's normal in UE4.24 ...
Black flickering on Mesh particles when set to a non-default Facing Mode or using Orient Mesh to Vector and when using Particle Position in the Material's World Position Offset ...
User is receiving a CrashReportClientEditor has stopped working after launching an existing or new 4.25.1 project. Issue was occurring in 4.25 as well. Unable to reproduce. ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...
The Random Tri Coord Using Vertex Color Filter module does not filter correctly. ...
When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...