[CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]

UE - Gameplay - Aug 22, 2017

This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...

[CrashReport] Assertion failed: GIsHotReload inside UObjectBaseUtility::GetOutermost()

UE - Foundation - Core - Jun 14, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: GIsHotReload [Link Removed] [Line: 564] Source Context: 103 ...

Vertex Color Information Lost on Editor Restart

Tools - Apr 19, 2018

This is a regression. In 4.19 and Main (CL 4008322), vertex color information does not save properly and data is lost when editor is reopened. Creating project from scratch instead of copying over f ...

In-editor hitch when deleting one actor in a world with many loaded actors

UE - CoreTech - Nov 17, 2023

When editing a level with many actors (1000+), deleting an actor results in a noticeable hitch: the editor becomes unresponsive for seconds. This hitch becomes longer the more actors are loaded and ...

Setting child actor component offset breaks child component variables set in parent constructor

UE - Gameplay - Blueprint - Sep 6, 2016

If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...

Some textures stretched on Mobile device

UE - Platform - Mobile - Sep 8, 2015

User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...

[CrashReport] UE4Editor_Engine!TArray<FVertexFactoryTypeDependency,FDefaultAllocator>::ResizeTo() [array.h:2372]

UE - Graphics Features - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context:2357 FORCENOINLINE void ResizeShrink() 2358 { 2359 co ...

Changing transform variable value of actor blueprint does not update child actor component using the set actor

UE - Gameplay - Blueprint - Dec 2, 2016

If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...

Unable to use OpenXR with non-Oculus Android platforms

UE - Platform - XR - Dec 1, 2022

From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...

Crash with Particle system using Beam data

UE - Graphics Features - Jan 26, 2016

Attached to this ticket is a project with an asset that uses a beam type that is causing a crash when trying to open the asset in 4.11 and 4.12 (MAIN). When trying to recreate the asset there is no ...