When reimporting a static mesh settings that have been changed in the Static Mesh Editor will be reset to the defaults. ...
DESCRIPTION: When importing a mesh with 1 or more additional LODs when Generate Mesh Distance Fields has been enabled via the Project settings will cause a crash if the import options include using ...
If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...
When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...
When viewing a point drawn by DrawDebugPoint, the point is about 100 times smaller when using an Orthographic camera instead of a Perspective one. ...
If an actor has 'Simulate physics' enabled and the Collision Enabled field is set to anything other than Collision Enabled (i.e. OverlapAll sets this to No Physics Collision) then mass is reset to 1 ...
If a user declares a UFunction with the exec specifier, the UHT will add a call to that function so that it can be used as a console command in the editor. This becomes an issue when the declaration ...
Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...
Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...
If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...