Execute pin from the Input node of a Collapsed Graph does not show the flow of execution

UE - Gameplay - Blueprint Editor - Apr 24, 2017

The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...

T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled

UE - Anim - Sequencer - Jun 12, 2017

T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...

Resizing an Editor window on a Mac by dragging the edge of the window results in the edge being dragged bouncing back and forth as it is adjusted

UE - Platform - Apple - Aug 16, 2017

When dragging the edge of an Editor window to resize the window on a Mac, the edge that is being dragged will bounce back and forth as the mouse moves to resize it. This was less noticeable in 4.17, ...

Animation sequence's ParticleNotify doesn't fire while playing it back in Sequencer editor

UE - Anim - Sequencer - Mar 21, 2018

The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets This stopped working since 4.15 versi ...

SunTemple crash on load on some iOS devices

UE - Platform - Mobile - Jun 8, 2018

This does not occur when attempting to repro using a template code project; testing on the same device. This crash occurred on an iPhone 6, v11.4 (A8) It did not occur on an iPhone X, v11.4 (A11 B ...

Importing an Alembic File with "Skip Empty Frames at Start of Alembic Sequence" Enabled Causes Crash

OLD - Anim - Jul 13, 2018

Importing an Alembic File with "Skip Empty Frames at the Start of Alembic Sequence" Enabled Causes Crash. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...

Landscapes with tessellation only produce shadows when selected

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...

Viewport breaks with Forward Shading, MSAA and Accurate Velocities from Vertex Deformation Enabled

UE - Graphics Features - Sep 13, 2019

With Forward Shading, MSAA and Accurate Velocities from Vertex Deformation enabled  the viewport breaks. If any of these settings are different, the viewport is fine again. Found in 4.23 CL# 838658 ...

Enabling Anisotropic BRDF causes crash upon Editor restart

UE - Graphics Features - Lumen - Mar 13, 2020

Enabling the Anisotropic BRDF (beta) causes crash upon restarting the Editor. This was reported and tested in 4.25 Preview 2 (CL-12055273). This was reproduced in main 4.26 (CL-12161634). ...

OnAudioPlacebackPercentage PlaybackPercentage (float) doesn't take into account "Start Time" from Play or FadeIn nodes

UE - Audio - Aug 17, 2020

PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...