Potentially missing lightmass path for skylight that needs to imitate the static directional light GI solution. ...
The PLATFORM_SOCKETSUBSYSTEM macro is defined in SocketSubsystem.h for some platforms, while others add the definition in a Build.cs file (e.g. Sockets_XboxOneGDK.Build.cs). This definition is missi ...
Crashes after editing properties of TwoBoneIK node. If following the reproduction steps, the binding of NodePropertyDelegateHandle will not be removed, causing illegal access on the second editing. ...
Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...
repro step:create new projectdownload attached file and unzip to content folderopen the map "newmap" in "app" folderplay in editor and look at the plane (see video) [Link Removed] [Link Removed] ...
I notice in 4.27 there's a change looks like where the issue is from " * Cubemaps generated from .hdr long-lat sources were being strongly blurred in cases when mipmaps were enabled. This happened ...
Will help mitigate memory consumption on certain UI elements. ...
When trying to trigger vibration through the Play Dynamic Force Feedback node, nothing happens on Android. I tested this on Windows as well with an Xbox Series X controller connected, and the vibrat ...