Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node

UE - Texture - Jun 6, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node. ...

EditConditionHides on Member of struct, that is in Array, causes Assertion Failed when clearing Array in Data Table

UE - Editor - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

[MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done

UE - Graphics Features - Apr 19, 2022

Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...

Android build fails with GPU Lightmass plugin enabled

UE - Platform - Mobile - Nov 5, 2020

Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...

Race condition between D3D12 Buffer Defrag and View creation

UE - Rendering Architecture - RHI - Jun 11, 2024

A UDN user reported that the D3D12 resource allocator defragmentation operation races with view creation. View creation needs to be always deferred to the RHI thread. ...

StylizedRendering app fails to launch on tvOS

Docs - Samples - Aug 16, 2016

StylizedRendering app fails to start on tvOS ...

[CrashReport] UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [xaudio2source.cpp:517]

UE - Audio - Jun 24, 2016

joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...

Metal - Support 32bit index buffers

UE - Graphics Features - Apr 3, 2015

Metal is not taking the non-uniform buffer path for GPU skinning. ...

Using the "-opengl" commandline argument on a client project will trigger an Access Violation breakpoint.

UE - Graphics Features - Dec 3, 2014

Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...

UAIPerceptionStimuliSourceComponent never registers with required senses

UE - AI - Nov 6, 2015

UAIPerceptionStimuliSourceComponent::OnRegister tries to remove nulls from RegisterAsSourceForSenses but the condition in RemoveAllSwap is wrong. It should be SenseClass == nullptr instead. ...