Planar Reflection with Exponential Height Fog flickers on iOS

UE - Platform - Mobile - Oct 28, 2016

Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...

Some Planar Reflections not working on more than one surface if it's a single mesh

UE - Graphics Features - Nov 2, 2016

Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...

Anim Notify blueprints are included in packages when not referenced

UE - Foundation - Core - Cooker - Sep 17, 2018

Anim Notify Blueprints are included in Packaged builds of the editor even if they are not referenced. This does not occur with other Blueprint classes, such as Actor, although it may with some other ...

MediaTexture do not show video when playing a movie using Media Player in some Android devices.

Media Framework - Feb 13, 2018

Movie Player do not seems to play movie in some android devices. [Link Removed] You can simply run the attached project in android devices to see the movie is played as expected. ...

Imported animations don't import correctly when using same import settings as skeletal mesh it's based off

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 10, 2019

When importing an animation using the same import settings as the imported skeletal mesh it is meant for part of the mesh is rotated 90 degrees around the root. The files that were used to verify th ...

Foliage is not partially loaded after InstancedFoliageGridSize is changed by WorldPartitionFoliageBuilder commandlet

UE - World Creation - Worldbuilding Tools - Foliage - May 27, 2022

Changing the InstancedFoliageGridSize by the WorldPartitionFoliageBuilder commandlet will cause some of the foliage to not load correctly. ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

UE - Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

The UI layer system in Lyra leaks widgets when changing level

UE - Editor - UI Systems - UMG - Jan 12, 2024

World position offset (WPO) and nanite enabled causes shadow of complex static mesh actor to be deformed at a specific distance

UE - Graphics Features - Nanite - Dec 19, 2024

Context / Problem: Complex static mesh actors with nanite enabled and Evaluate World Position Offset (WPO) enabled works together except for a specific distance where the shadow is deformed and sort ...

Crash when setting Project to only use Windows and DX11 with texture compression as BC7

UE - Graphics Features - Jan 11, 2016

When user sets their texture compression to BC7 while the project settings are set for Platform to only be Windows and use only DX11 this will cause any textures with this set to cause a crash when ...