This is almost identical to [Link Removed] Closed . The difference is that we need a variant of UEnum::GetNameByValue that s ...
If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...
Editor Crashes on startup when using an NVidia GT 630M graphics card ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Source Context: 349 } 350 351 ...
Unable to import a sound file shorter than 1 second in length. The two sound files attached are the same sound, but one has been extended to at least 1 second long and successfully imports. ...
Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...
According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...
UParticleSystemComponent :: CanConsiderInvisible () Particles determined to be invisible by MaxSecondsBeforeInactive seem to be activated only when the camera moves back. Is this correct behavior? ...
Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...
refer to attached video ...