Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...
Its important to allow import scripting workflow ...
Crash occurs when attempting to call native Pre-Construct in the attached project. ...
Licensee reports performance issues with ULevelStreaming::GetWorldAssetPackageFName, repeatedly constructing an FName for every sublevel. Should cache this. ...
Code / blueprint script for game mode login functions executes before the game mode begin play function. ...
If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed] ...
Can we add the field on construction instead of on Tick to avoid the performance overhead caused by creating too many components? ...
Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...
Attachment will currently fail at runtime during load and/or construction if a component from a non-nativized child Blueprint is attached to an inherited component from a parent class that is nativi ...
When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...