This happens on consoles running in 4k so DPIScale would be 2x. The character between lines is just a newline (Shift + Enter in the text field in editor), the text is set with SetText, possibly a f ...
The nodes I tried to copy are in the screenshot. Hit an ensure before the crash: Ensure condition failed: ScriptVariable != nullptr [NiagaraScriptGraphViewModel.cpp][Line: 294] Script variable sh ...
Workaround: Construct the DefaultSubobject with ... = CreateDefaultSubobject<UMassAgentComponent>(TEXT("MASS"), true); The issue appears to be that the DefaultSubobject holds a pointer to the CDO ...
After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...
Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...
This issue occurs when the section and material slot order do not match In this sample project:[Link Removed] According to a report from the licensee, the order of Sections seems incorrect.[Link R ...
Actors that are deferred spawned on BeginPlay can be added to the world while AWorldSettings::NotifyBeginPlay is still iterating the world's actors and dispatching BeginPlay. AActor::DispatchBeginPl ...
After cooking, If user installs same project which contains drawing material via DrawTile function in HUD, is not displayed in es2, with MobileHDR off (verified on android device) DrawTile script i ...
Soft refs to actors within level instances are not working for:Level Script.BP assets dynamically spawned at runtime.Placed BPs may also have their soft ref broken (maybe this issue is more-so relat ...
Using an automated script in command line arguments to build project map causes a crash. Note: that it will not crash when 'UseSCC=false' is omitted, but it will not build the map either. Screen gr ...