Crash in blueprints when opening right-click menu

UE - Gameplay - Blueprint - Apr 22, 2015

Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...

Make FBX scene importer available in python

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2020

Its important to allow import scripting workflow ...

Crash calling user-function in non-editor

Tools - Apr 27, 2020

Crash occurs when attempting to call native Pre-Construct in the attached project. ...

Performance issues with World Composition

Tools - Dec 14, 2015

Licensee reports performance issues with ULevelStreaming::GetWorldAssetPackageFName, repeatedly constructing an FName for every sublevel. Should cache this. ...

Game mode Login event called before GameMode BeginPlay

UE - Networking - Feb 23, 2016

Code / blueprint script for game mode login functions executes before the game mode begin play function. ...

Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed] ...

Chaos FieldSystem examples in the engine content add field nodes every Tick, which creates too many components

UE - Runtime - Character - May 5, 2026

Can we add the field on construction instead of on Tick to avoid the performance overhead caused by creating too many components? ...

Project Settings for Take Recorder's Animation Recorder do not persist after editor restart

zComponent - Archive - Jun 25, 2021

Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...

Failure to attach component in a non-nativized child Blueprint class to an inherited component from a nativized parent Blueprint class.

UE - Gameplay - Blueprint - May 30, 2018

Attachment will currently fail at runtime during load and/or construction if a component from a non-nativized child Blueprint is attached to an inherited component from a parent class that is nativi ...

Blueprint Functional Tests Failing When Run Dedicated Server is Enabled

UE - Automation Test - Feb 28, 2017

When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...