Material Analyzer misreports static params for Material Layers

UE - Rendering - Architecture - Materials - Jan 20, 2026

When analyzing materials that use Material Layers, Material Analyzer reports that multiple Material Instances “share the same static parameter array” and therefore recommends reparenting so that onl ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FTextLayout::GetAsTextAndOffsets()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...

In some situations, a Blueprint can become devoid of an Event Graph. While no graphs are present, multiple variables can be created with the same name.

UE - Framework - Blueprint Editor - Aug 26, 2024

In some situations, a Blueprint can become devoid of an Event Graph, or be created without one from the start. For example, function "FKismetEditorUtilities::CreateBlueprint()" in UE 5.4 does not ca ...

Updates to DesiredFocusWidget for a UserWidget are not propagated to existing instances of it inside the WidgetTree of other widgets

UE - AI Workflows - UI Systems - Nov 17, 2025

This issue has been reproduced in UE 5.3 to 5.7 and source versions. A repro project is available. Below are the findings from an initial investigation of the problem. Normally, when a UserWidget p ...

Unreal Engine Fails to Launch with Vulkan SM6 RHI and RenderDoc Auto-Attach Enabled

UE - Rendering - RHI - Dec 3, 2025

When launching Unreal Engine with the Vulkan RHI, SM6 and RenderDoc Auto Attach on Startup enabled, the engine fails to initialize with the error: “A compatible Vulkan Driver is required to run the ...

Property Editors fail to import text values for FKeys within array/set/map containers when the key is identified by some valid non-alphanumeric characters

UE - Gameplay - Input - Oct 28, 2024

The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FSlateEditableTextLayout::FTextInputMethodContext::GetSelectionRange()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash coming out of the 4.17.0 release, but also seems to have occurred in 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callst ...

[CrashReport] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:492]

UE - Gameplay - Components - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.12 and affected more than 400 users. User DescriptionsWas following the first Blueprint tutorial and dragged the geometry ...

Cooker: Research and recommend a solution for third-party systems to aggregate data from cooked UObjects

UE - Core - Data Pipeline - Cooker - Mar 6, 2024

As with shader compilation, some third-party plugins need to accumulate information about all UObjects cooked in a cook session, and write their data to a database at the end of the cook; the databa ...

[CrashReport] Assertion on Mac in FCocoaRunLoopSource

UE - Platform - Apple - Jun 14, 2017

This is a common crash among Mac users in 4.16. It is spread out among many separate CrashGroups, with slight variations in Callstack. Some Example CrashGroups [Link Removed] [Link Removed] [Link ...