[CrashReport] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493]

Tools - Dec 1, 2017

This is a common crash in the 4.18 release. The callstack is rather generic, and I have attached two logs but neither displays the error information. Users have also not provided any descriptions ...

Crash Occurring in FD3D11DynamicRHIModule::FindAdapter()

UE - Graphics Features - Jul 13, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 1 from an array of size 1 Source Context: 352 353 // We a ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

UE - Graphics Features - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...

Virtual texture thumbnails appears brighter (incorrect sRGB/gamma) in content browser after asset is loaded

UE - Editor - Dec 9, 2025

This is a regression, it worked correctly up to UE 5.5 but behaves incorrectly in UE 5.6 up to latest. When a regular texture with sRGB enabled is converted to a virtual texture, its thumbnail in t ...

DataTable asset view runs out of (video) memory

UE - Editor - UI Systems - Slate - Feb 26, 2024

In some situation, Slate tries to secure incredible amount size data and run out of memory. This happens a cell having very long and complex serialized text appears on the editor and it is placed to ...

Crash when manipulating Bone Space IK before setting EffectorSpaceBoneName

UE - Anim - Rigging - Feb 9, 2017

Error message: Assertion failed: Pose.IsValidIndex(BoneIndex) [Link Removed] [Line: 528] Source Context: 513 const FTransform& ParentTransform = GetComponentSpaceTransform(ParentIndex); ...

[AI] EQS incorrectly sorts when auto-sort in single-item mode when there is only one filtering and one scoring test.

UE - AI - EQS - Dec 14, 2021

EQS places a cheap filter as the last step of a query when using auto-sort for single item results if there is only one filter. Found via [Link Removed] which is quoted below:Environmental Query sys ...

FBX naming conflicts causing collision to not import correctly.

UE - Editor - Content Pipeline - Import and Export - Feb 17, 2025

For our static mesh pipeline we have group nodes in Maya that use the name of the asset. Under that we have a mesh that also has the name of the asset. We may also have collision as well so a typica ...

Editor crashes with 2 or more Clients when spawning in a Blueprint created from a Static Mesh using the Blueprint/Add Script button

UE - Networking - May 14, 2015

Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...

When breaking a level instance, foliage instances in the LevelInstance are placed in the wrong location

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 8, 2023

Following code works as a work around. The code updates placement information of instances. TMap<UFoliageType*, TArray<const FFoliageInstancePlacementInfo*>> AInstancedFoliageActor::GetInstancesF ...