Attaching skeletons with welding with simulation broken

UE - Simulation - Physics - Nov 4, 2016

Looks like there may be a missed edge cases when welding Skeletal Meshes. If the Weld Parent has Simulate Physics enabled after welding, the parent continuously tries to depenetrate from the child ...

Compile failure packaging code project for tvOS from Mac

UE - Platform - Mobile - Apr 27, 2017

Also occurs in the live 4.15.1 build. This does not occur for BP projects or when packaging for iOS. Same compile error as UE-41313UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/Unrea ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

UE - Online - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...

GAS: FGameplayEffectCustomExecutionParameters constructor generates a new FActiveGameplayEffectHandle that is not removed from a global static map until map change

UE - Gameplay - Gameplay Ability System - Aug 23, 2023

Created based on user report. The constructor of FGameplayEffectCustomExecutionParameters generates a FActiveGameplayEffectHandle that gets put in GlobalActiveGameplayEffectHandles::Map and stays t ...

Montage Section Links Don't Update When Section Deleted

UE - Characters - Animation - Mar 21, 2025

Hi there, I noticed that there is a problem with Montage Section links not updating when a section is deleted from a montage asset. We had a montage with a "Default" section and a "Loop" section. ...

(Undo Crash in BPs) [CrashReport] UE4Editor_Core!rml::internal::Block::findObjectSize()

UE - Gameplay - Blueprint - Jul 25, 2017

This is a trending crash in the 4.17 Preview. There was one occurrence of this callstack months ago in 4.15.1, but a number of recent ones in 4.17. User DescriptionsI was pressing cltr+z severl ti ...

[Quartz] - Playing a Force Inline SoundWave asset with PlayQuantized crashes editor

UE - Audio - Aug 17, 2023

Calling PlayQuantized on an asset set to Force Inline crashes editor:Assertion failed: SoundWaveDataPtr->GetLoadingBehavior() != ESoundWaveLoadingBehavior::ForceInline [File:D:\SMoyls_UE5_Release-5. ...

Physics Constraints have unexpected behavior when used on nested static mesh components

UE - Simulation - Physics - Jul 5, 2017

Physics Constraints have unexpected behavior when used on nested static mesh components. Simulating inside of the blueprint has a similar effect to what is expected but when the BP is added to the l ...

[CrashReport] FUniformExpressionSet::CreateUniformBuffer() materialuniformexpressions.cpp

UE - Graphics Features - Jul 14, 2017

This is a common crash occurring for users in 4.16 User Descriptionsdeleting a texturecrash occurred when reverting two textures Source Context 266 /** 267 * @returntrueifthis ob ...

[CrashReport] UE4Editor_Sequencer!FSequencer::Tick() [sequencer.cpp:439]

UE - Anim - Sequencer - Aug 21, 2017

This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...