Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...
Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...
In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...
This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...
When the RHIGetAvailableResolutions function fills the array that is passed in as the first argument, it will end up filling some slots with duplicate resolutions (including refresh rate) when the b ...
When using a source build of 4.12, the crash report client window does not open even if Crash Report Client is manually built alongside the editor. UPDATE: Only affecting Source builds from Github. ...
In the given answerhub example, the user has a print string coming from IsNotValid on a check of *TryGetPawnOwner*. This is returning a false negative to him when he PIE's because the Preview insta ...
Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...
When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...
Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...