When checking the "Pause on Impact" check box within the details panel for the InterpToMovement component, the editor crashes ...
If the user has a component that is of the mobility setting of "non-Scene Component" selected and this hits the compile button, the details panel will be cleared. The following are example compone ...
The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...
When the compile button is pressed the construction script will run 3 times. ...
Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...
When the user clicks PIE the project functions as intended (the mummy rotates to follow the player). However, when the user plays in Standalone the mummy no longer rotates properly. ...
When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...
We setup in the RHI the max size of a texture, but hard code the URenderTarget2D to be 2048. ...
Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...
Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default. This is incons ...