Type Promotion nodes break connections to other nodes

UE - Gameplay - Blueprint Editor - Apr 7, 2022

Type Promotion nodes should cache pins that have had their type manually converted by the user

UE - Gameplay - Blueprint Editor - Apr 7, 2022

[Link Removed] We should just cache any user-converted pins on the type promotion nodes and make sure to keep those types if they are valid. If they are invalid, then we can orphan them or someth ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Third Person C++ Template Package Fails to Launch with Assert Error Window

UE - Anim - Runtime - Apr 7, 2022

Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...

Unable to bind Float variables to certain properties in Widget elements

UE - Gameplay - Blueprint - Apr 7, 2022

Unable to bind float variables to certain properties in Widget elements. You are able to bind Structure floats if needed as a workaround. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#183 ...

Ensure triggered at startup on CitySample XSX. build

UE - Anim - Rigging - Control Rig - Apr 7, 2022

100% repro: Ensure:Ensure condition failed: !bHasLoaderImportFlag || GUObjectArray.IsDisregardForGC(Obj) [File:D:\ue5\main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cp ...

Niagara particles with collision will continue to move along World +Y-axis

UE - Niagara - Apr 7, 2022

Niagara particles with collision slide in the direction of World +Y-axis after the point they should have stopped. If the user uses multiple systems in the same spot all the emitters appear to bounc ...

Sequencer based Camera Shake throws an assertion when spammed

UE - Anim - Sequencer - Apr 7, 2022

Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...

[Stall] AudioMixerSourceManager::FlushCommandQueue when opening editor for asset

UE - Audio - Apr 7, 2022

Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...

Crash on Build All Levels

UE - World Creation - Worldbuilding Tools - HLOD - Apr 7, 2022

Crash on Build All Levels after a HLOD warning. EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0 ...