A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...
Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...
WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...
Flickering shadow artifacts can be seen with translucent mateirals with "Cast Dynamic Shadows As Masked" enabled. Please note that the artifacts disappear when switching from virtual shadow maps to ...
If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's defaul ...
The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...
Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...
Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...
If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...