Unable to create blueprint class from the 'All Classes' tab with only keyboard input

Tools - May 7, 2015

If you go to create a new blueprint class and go to the all classes dropdown menu, search for a class name and then attempt to select it by pressing the down arrow to the selection and hitting enter ...

Dynamic Directional Shadows do not work with Planar Reflections

UE - Graphics Features - Aug 9, 2016

Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...

'Use Translucency Vertex Fog' does not work on Metal

UE - Graphics Features - Nov 15, 2016

'Use Translucency Vertex Fog' does not work on Metal despite the following release notes: According to 4.13 Releases Notes:[Link Removed] "New: Shader Model 5 Rendering for Mac Mac Metal now has i ...

Blueprint Editor Layout is not properly saving

UE - Gameplay - Blueprint Editor - Oct 19, 2016

There are some weird things happening with layout recently, like UE-37541 which doesn't allow the user to save their layout, then reset it to the saved layout. Interesting thing to note is that wh ...

Attached Project Crashes When Setting RVO Avoidance

UE - Gameplay - Blueprint - May 6, 2016

The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...

Wrong Anim Notify is Deleted

OLD - Anim - Jan 16, 2015

When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...

Transform gizmo on sockets can become large and unusable

Tools - Feb 19, 2016

Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...

Input Axis Continues to Fire After Standalone Window Loses Focus

UE - Editor - UI Systems - Slate - Feb 17, 2016

When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...

FArchive broke operator<< for bool in Editor builds

UE - Foundation - Core - Feb 16, 2017

Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...

[CrashReport] <unknown module>!UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame()

UE - Graphics Features - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...