Tagged bindings aren't deleted when their object binding is deleted in the sequence. ...
Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers. ...
Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...
There is a bloom artifact at the top of the bottom player's screen. ...
Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...
The engine crashes when the r.MaterialQualityLevel is changed in a cooked game that uses the FastGeo Streaming Plugin. The crash doesn't repro with the same steps in Editor, just in a cooked build. ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...