From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...
Some key lines in the code:Engine\Source\Runtime\MovieSceneTracks\Private\TrackInstances\MovieSceneCVarTrackInstance.cpp:177 --> Apply CVar when entering sectionEngine\Source\Runtime\MovieSceneTra ...
Changing the time snapping interval in UMG Sequencer doesn't seem to update the timeline. It appears to stay as though it is being snapped by time rather than frames. This is a Regression from 4.1 ...
Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...
In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in ALevelSequenceActor::InitializePlayer() and Tick regist ...
Sequences appear to not be getting included when packaging out a project that includes spawnable actors with a "Spawned" track set to false ...
The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...
Notifies, that live on anim sequences that are played via montages, are not currently triggered when the montage is played via a slot in a linked anim graph. It seems that the notifies are in the s ...
Scene is too dark in subway sequencer due to tonemapper film changes in 4.15. ...
When rendering a movie out as a PNG sequence, the PNGs are all rendered with Transparency and require the addition of a Black layer before the frame can be viewed as in the Matinee. Went back and t ...