Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility. This behavior is not consistent with 4.15.2. In 4.15.2 ...
When compiling an animBP with a Sub Anim Instance node with a connection to an exposed variable, warning will be displayed. When there is no connection to the Sub Anim Instance node, no warning wi ...
Adding a reroute node in the material editor between a texture object and a material function breaks the link and the texture object is no longer applied. Adding a reroute node into a spline that d ...
Changes made to the Preview Scene Settings in the Material Editor are not saved. The preview scene will default to grey background instead of EpicQuadPanorama_CC+EV1 because "Show Environment" is al ...
The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...
Crash when changing maps with sequencers new event director. Confirmed in 4.22 MAIN at CL 4553454 ...
Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...
The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...
Matinees which are referencing InterpData created in the Content Browser cannot export movies via the Movie Button in Matinee Editor. You receive this error:[Image Removed] Then you receive this e ...
Variables not labeled as Editable will not update with a branch node inside of the construction script. Variables behave as expected when not connected to the branch node. This issue was tested with ...