Moving actor to another level breaks soft object reference

UE - Gameplay - Jun 9, 2020

REGRESSION: In 4.24, there was a fixup process that would allow the soft reference to remain valid. This seems to be missing in 4.25 Moving an actor to another sublevel immediately breaks soft ref ...

Preview Scene - Lighting angle changes between Profiles

UE - Graphics Features - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...

A WaterBody blueprint class with an added component will not compile if Blueprint Nativization is enabled

UE - Graphics Tools - Terrain - Water - Nov 23, 2021

This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...

DeferredDecal has rendering issue on iphone

UE - Platform - Mobile - Mar 9, 2018

I uploaded a test project. The issue can be reproduced at Iphone8(IOS 11) and Iphone6s(IOS 10.3.2). ...

Adding reroute node before "GetClassDefaults" disconnects output

UE - Gameplay - Blueprint - Mar 19, 2018

Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...

Typo Regarding Comments For LODColoration In BaseEngine.ini

UE - Foundation - Core - Jan 4, 2017

The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR

UE - Platform - XR - Jul 17, 2017

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...

Anchor text can be scaled via the scale box

UE - Editor - UI Systems - Mar 13, 2017

Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...

Steam VR - Wrong Key returned on Action Mapping

UE - Platform - XR - Feb 17, 2020

VR InputAction returns wrong Key. Did not reproduce with Rift Confirmed in 4.26 MAIN @ CL 11451261 ...

Items in the Levels window can no longer be reorganized

Tools - Nov 9, 2017

Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...