Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...
While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...
Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...
OnComponentWake Event does not trigger when the physical body is awoken by a Force. The steps described on Steps To Reproduce is enough to replicate this behavior. The OnComponentWake event is only ...
An access violation occurs in FNiagaraSkeletalMeshRegionBoneFilterDetails::HandleBoneNameComboBoxSelectionChanged() due to StringItem is nullptr. SkeletalMeshRegionCustomization.cpp void FNiagaraS ...
Users can create project with existing name of "Slack" which causes conflict with existing Slack.h. Call stack is log file. ...
When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared ...
Root Motion from Everything doesn't accept Root Motion from Montages in 4.11. This works in 4.10. Can regress down the issue if needed. ...
This issue was found from an external user on Twitter using UE5-Early Access - [Link Removed] The crash happens on asset load. User says that they were following Gabriele's video - [Link Removed] ...
Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...