PLCrashReporter iOS Bitcode packaging Error

UE - Platform - Mobile - Mar 6, 2019

Unable to package a CPP project with Bitcode enabled Confirmed in 4.23 MAIN @ CL 5291468 ...

Raytraced reflection doesn't work with high roughness

UE - Graphics Features - Lumen - Oct 30, 2020

Even when the max roughness for raytraced reflections is set to 1, they seem to be blended away at far below that value. For projects (e.g. film,vfx) where quality trumps speed it would be valuable ...

When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - Verse Class Editor - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

Blueprints: ComponentClass override causes crash on loading maps with instances saved with base class

UE - Framework - Blueprint - May 1, 2026

Context In actor blueprints, you can change an inherited component’s class in the editor by selecting it in a child blueprint and changing its Component Class in the Details panel. Problem When o ...

Control Rig parameters don't function in the AnimBP after the Editor restarts

UE - Anim - Rigging - Control Rig - Jun 14, 2020

Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...

Blueprint based Procedural Foliage parameter changes not being reflected after resimulation

UE - World Creation - Worldbuilding Tools - Foliage - Jun 15, 2016

Frequency: 5/5 Procedural Foliage created via the Blueprint method only reflects parameter changes on resimulation if the parameter in the Blueprint has been modified then compiled. After that, you ...

Unable to edit blueprint instance's components when attached to another actor

UE - Gameplay - Blueprint - Feb 22, 2019

Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...

Black flickering on Mesh particles when the Renderer is set to a non-default Facing Mode or using Orient Mesh to Vector and when using Particle Position in the Material's WPO

UE - Niagara - Jul 23, 2020

Black flickering on Mesh particles when set to a non-default Facing Mode or using Orient Mesh to Vector and when using Particle Position in the Material's World Position Offset ...

Non-reflected header files not recognized by UHT

UE - Foundation - Core - Jul 28, 2015

A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...

Opening Editor preferences window while simulating and pressing Play/Stop causes memory leak

UE - Foundation - Core - EditorLoader - Feb 3, 2020

An open but minimized Editor Preferences window causes a memory leak while simulating and repeatedly pressing Play/Stop. ...