Static imported as skeletal removing material IDs with some FBX

Tools - May 27, 2016

Static imported as skeletal removing material IDs with some FBX. This user's FBX files are, so far, the only ones that exhibit this behavior ...

It is possible for PreLoadScreen to leak memory when an EngineLoadingScreen returns IsDone while still loading

UE - Graphics Features - Jan 9, 2025

It is possible for a class that implements IPreLoadScreen to leak memory if GetPreLoadScreenType returns EngineLoadingScreen and IsDone returns true before the engine signals loading is completed vi ...

[CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]

UE - Anim - Sequencer - May 16, 2022

Generated from CrashReporter ...

Ensure and Assertion thrown while attempting to change Float value on a Sky Light using the Set Editor Property node

UE - Editor - Workflow Systems - Apr 25, 2022

This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Blueprint diffing tool attempts to diff transient properties

UE - Gameplay - Blueprint Editor - Oct 28, 2019

The Blueprint diffing tool should skip transient properties. ...

Pointer being freed was not allocated on IOS with MallocBinned2

UE - Platform - Mobile - Apr 15, 2024

Slack thread [Link Removed] Probably related to the same issue seen on Android, explained here: [Link Removed] ...

COTF has issues with out-of-source projects

It is expected that cooking, including COTF, will fix-up all string asset references. There were a few reasons this wasn't happening, but we should get these fixes into 4.15 as the impact was worst ...