Some animation transition graphs are marked as "read only" and can't be edited

OLD - Anim - Jul 15, 2015

When opening ThirdPersonAnimBlueprint (found in QAGame), there are some transitions that are marked as read only and cannot be edited. I talked to the person who made this anim blueprint, and he do ...

Duplicating a blackboard node within a behavior tree will cause a crash

UE - AI - Jul 16, 2015

When using the shortcut Crtl+W to copy a blackboard node within a behavior tree the editor will crash ...

Viewport buttons on Mac are difficult to open

UE - Platform - Apple - Jul 17, 2015

QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...

Light as if Static Does not persist on Minimal Default level after save and Restart

Tools - Jul 17, 2015

Loading a new project with starter content and changing the table from static to movable, and changing to light as if static, the option does not persist after save and restart. ...

Physics Constraint doesn't hold if one Component is used for constraint

UE - Simulation - Physics - Jul 22, 2015

Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...

MultiplayerShootout Main Menu Bug

Docs - Samples - Jul 27, 2015

Download and run the MultiplayerShootout project. Play in editor. Press q to get to the options menu and select leave game. Observe the black screen in the editor viewport. Also notice the stop and ...

[CrashReport] UE4Editor_Engine!FInterpolateComponentToAction::UpdateOperation() [interpolatecomponenttoaction.h:115]

UE - Gameplay - Blueprint - Aug 3, 2015

Crash Report [Link Removed] Access violation - code c0000005 (first/second chance not available) This bug is distinctive in that when you return to the AnimBlueprint Event Graph from another tab/O ...

The "Release" function of a button fires off when changing focus from game to UI

UE - Editor - UI Systems - Jan 12, 2015

If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...

Limited Number of Allowed Spawned Decal Actors

UE - Graphics Features - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

The Show Collision option in the Viewport does not show all collision during Simulate

UE - Simulation - Physics - Jan 30, 2015

The Show Collision option in the Viewport does not show all collision during Simulate. ...