This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
Crash after deleting Editor Utility Widget and accessing from Window menu ...
It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Upon force deletion of a BP asset still referenced in memory an ensure is hit. ...
Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...
REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...
When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...
ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...