The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...
When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...
AbilitySystemComponent crashes when RemoveActiveGameplayEffect is called during world teardown for an active gameplay effect that ticks periodically, by unsafe GetWorld()->GetTimerManager() access w ...
When spawning an actor, we don't seem to replicate the scale if it's set to (1,1,1), even if the root component's default scale is different to this. This results in the client using the default sca ...
Controller 1 is able to navigate the menu as normal, but if you hit the "Start" button on Controller 1, it'll flash the Add Player UI element but won't connect as Player 2, and the output log will s ...
Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...
If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed]. The fix for [Link Rem ...
ARecastNavMesh.bPerformVoxelFiltering doesn't seem to be working anymore. ...