The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...
It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...
Investigate and fix all calls where the Navigation System is constructed without the NavigationObjectRepository subsystem being valid. ...
Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES works without crashing in ue4.27. It appears that this code path is not maintained in ue5. ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...