Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors. Attaching sample project, can be recreated with steps above. ...
Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...
When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...
Sweeps/Raycasts do not return hits for zero length queries. This is a regression from 4.21, where zero length Sweeps/Raycasts correctly returned hits. ...
DrawBoxSweeps does not account for box rotation when drawing lines between swept vertices, leading to disconnected debug visuals. ...
Running the stat GPU command causes the editor to hitch for a period of time. ...
A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...
CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1). Just need to change a FMath::Min to FMath::Max. ...
FScopedMovementUpdate needs to be aware of the bTeleport flags used in the MoveComponent call. This could get complex when there is a mix of teleport and non-teleport. ...
FPhysicsInterface_PhysX::LineTrace_Geom does not properly respond to welded child bodies. ...