When a landscape is set up to use runtime virtual texturing. If it uses a material that writes to a runtime virtual texture and has tessellation enabled. Then we see a crash and the log reports: ...
This is a somewhat common crash occurring for users in 4.17 User Descriptionsdeleted something Source Context 7 UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectI ...
When an existing project is opened from a location where it hasn't been created on that machine, the Editor is unable to parse the project's location properly and fails to show it in the Project Bro ...
The plugin fails to be created with the name "Button". The name button or BUTTON works as a plugin name. If there are some names that plugins cannot be called, then an error/warning message in the o ...
We found a problem with the component visualizer system and the PreviewActor in the Blueprint editor. If your component is using a FInstancedStruct in anyway, either directly, in a TMap, or TArray, ...
When double click splines point tangent, the editor will crash. This issue related to [Link Removed], it didn't care about double-click case. Workaround: void FEditorViewportClient::ProcessDoubl ...
Currently FExtensibilityManager assumes that all extensibility is going to operate on TArray<UObject*>. Moving forward, we want to be able to supply custom, domain-specific context information to e ...
Using "GetCurrentFrame" crashes app. "The crash is due to the default constructor of FAppleARKitFrame being called by the above mentioned blueprint function. That constructor fails to initialize fi ...
UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...
The animation gets "corrupted" when the Initial Position value has an invaildad value. In this case, this means that the Initial Position value is outside the range of the duration of the Animation. ...