Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...
No comments from user A couple additional crash groups: [Link Removed] [Link Removed] ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...
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When you try to use the console command "demorec" to record a demo in PIE, a crash occurs. Note: This did not occur in 4.8.3 but another crash happened when trying to run the "demoplay" console com ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
Added context from dev support ticket:The crash occurs because FDelegateProperty::Serialize accesses a dangling SignatureFunction pointer. Given that its derefencing dangling pointers the specifi ...
There is a crash that will occur when an empty Anim composite asset is being referenced in the Mesh component attached to a BP actor within a level sequence. Crash also occurs in Live 5.4.4 - not a ...
Upon creation and compilation of a Blueprint Variable of type InputActionKeyMappings, when clicking the "X" to remove the default input key parameter causes the editor to crash. ...
Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...