When Import a meshes then open the staticmesh editor and turn on the "Generate Lightmap UVs" in the Build Settings. Then hit apply button to genereate the Lightmaps. It will generate the Lightmap bu ...
When pressing play within the blueprint editor, if you use control & z, it'll revert your changes you've made to the blueprint. Which could cause people to lose their progress in their blueprint tem ...
Per conversation between Gareth and Mike, it was determined the Landscape tool is in Game Mode by default. Within the Landscape Tool, all UI elements are disabled by default. This has been observed ...
Cine Camera cannot track actors in sub-levels Could be the actual repro for [Link Removed] ...
If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' po ...
Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...
When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...
Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...
Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...
It is believed that soft references resolved during runtime, point to the edit time instances of actors instead of the runtime instances. This issue does not reproduce when it is called from an Inp ...