Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...
Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...
it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...
This looks to be because the debug drawing uses FQuat:Identity for the capsules, rather than the character's orientation. ...
Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...
When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...
The editor will crash when importing an Alembic file with an empty first frame. ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...