Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located ...
If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...
Please see attached UE4_anim_interp_bug.fbx for a second example. This works as expected in 4.7 and 4.8 I've got a couple different users reporting this now. I suspected animation compression to ...
Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...
[Link Removed] From UDN: If you are using the new compatible skeletons feature and you have a Montage with an attribute curve on it, the curve is not correctly mapped to the target skeleton. So ...
When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...
Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components User Description: We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanc ...
This issue was originally reported specifically for Destructibles, but it appears to affect Skeletal Meshes, and static meshes when selected. When "Render in Main Pass" has been disabled skeletal an ...
When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...
Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...